My scientific collaborator Dr Megan MacLeod and I discussed how specific elements of the immune response could translate into a plausible game world for The Garden of Synthetic Delights. We looked…
All posts by abigail@animateprojects.org
The latest stages of development on The Garden Of Synthetic Delights have consisted of animation and motion tests of the cell characters. Based on the previous stage of research, where…
Returning from Banggi Island in Malaysia, Dr Paddy Brock came to our studio in December to share the latest work on an emerging zoonotic infection (Plasmodium knowlesi: a malaria…
How we are making the film, The Battle of Blister We are creating code-driven animations which we will display in interactive video spaces. Footage will be gathered in two ways:…
Blister Cinema is an interactive installation which allows you to take part in the battle between bacteria and immune cells inside a human blister. Seeking to devour your blood a…
I have been developing the script and honing the language used in Un-Encrypting Fear, this includes developing the voice of the narrators. The film will be narrated by a hybrid…
We have now set up a Silent Signal Facebook group for the project, so that the collaborators can share what they are working on with one another. Keep an eye…
Eric Schockmel has been developing the colour and texture of the cells that will populate his fictional computer game trailer in The Garden of Synthetic Delights. As you can see from…
The Sleepless project is currently in a pre-production and research stage, which consists of ironing-out some of the important but boring stuff – like creating a release form and creating…
Asking “how does an artistic model of infection differ from one that is scientifically valuable?”, boredomresearch (Bournemouth University) contributed to the discussion on ‘Digital Convergences’ at this years international BFX Conference…