This video documents performances in the Blister Cinema, an animation generating installation created by Genetic Moo. A selection of the resulting animations were used in their film, Battle of Blister. Filmed at LIMBO…
Development
The Making of Sleepless contains a selection of work collected during the research stage of the project. Images are taken from sketchbooks and drawings created in collaborative meetings between the…
A short timelapse captured from boredomresearch’s AfterGlow showing an overview of the island. Every time a macaque is bitten a light spot is drawn in the environment, here you can…
A short timelapse captured from AfterGlow showing an overview of the island. Every time a macaque is bitten a light spot is drawn in the environment, here you can see…
Here are a few sequences that Eric Schockmel has been working on as he decides on the look and behaviour of the cells, and the combat tactics that the opposing teams…
Here are a few experiments with colour and texture that Eric Schockmel has been trying out as he develops the aesthetic for Immunecraft, (formerly known as The Garden of…
Here’s a timelapse video of animator Tilley Bancroft from Red Door Studios producing the stop motion sequences for Samantha Moore’s animation, Loop. What these crocheted shapes have to do with…
Back in January 2015, we staged a second roundtable to bring together all of the collaborators to share, feedback and learn from each other’s experiences.
My scientific collaborator Dr Megan MacLeod and I discussed how specific elements of the immune response could translate into a plausible game world for The Garden of Synthetic Delights. We looked…
The latest stages of development on The Garden Of Synthetic Delights have consisted of animation and motion tests of the cell characters. Based on the previous stage of research, where…